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Wonderland

Welcome to Wonderland — a paradise for many children, created by Wonder. Escape a randomized, toy-themed amusement park with up to 5 players. Complete mini-games to earn Tickets, spend them at the Wonder Shop, and survive the creatures that hunt you — Mr. Sun, Wonder, Wander and more. Every run is different: layouts, monster spawns and events are randomized. From the team behind The Mimic (ScaryPlay).

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Codes

Last checked 2026-09-22
🎫 3 active code
MORELEVELSNEXT — 300 Gems

Verified 2026-08-16 across 3 independent sources. New codes are announced on the official ScaryPlay Discord.

All codes →

Monsters

7 confirmed by developers
All 8 monsters →

Puzzles

Puzzle solutions for every type
All 6 puzzles →

Guides

5 guides

Latest Updates

Version timeline

September 12 update shipped — code MORELEVELSNEXT (300 Gems) released

The update previewed for September 12 shipped. In the official Discord #update-logs, developer ivasmigins posted the update's official Roblox event page (roblox.com/events/1668050122501653116) and released a new code, MORELEVELSNEXT, worth 300 Gems (see the Codes page). Official changelog details were not posted for this update.

Wonder plush, Story Mode vote and global matchmaking teaser

The official Discord #announcements opens the Wonder plush pre-order (Makeship), points to a Story Mode feature vote in #polls, and teases that global matchmaking ships the same weekend. Story Mode itself was already on the public roadmap (chapter-based gameplay before 2027).

Major update — Ranks, Skill Tree, Classes, new levels & monsters

Official Discord #update-logs (developer ivasmigins, posted 2026-09-01 23:48 UTC). Ranks system: earn XP by banking lumins, going deep and surviving chases — 50 ranks across six named bands (Wanderer, Explorer, Seeker, Survivor, Pathfinder, Veteran); XP is never bought and never spent; a Ladder page opens from the rank chip and an XP Board in the lobby ranks the top players; your rank shows on your nameplate. Skill Tree: 21 upgrade families across four branches (Haul, Breath, Nerve, Charms); nodes cost Gems and unlock at a rank gate that is never purchasable; known upgrades include Broad Back, Quick Recovery, Sure Grip, Deep Pockets, Lungs, Second Breath, Chest Lungs, Thick Skin, Spring Heels, Field Medic, Sure Feet and Watchman; Charms are wearable tree upgrades and charm slots are handed out by rank. Four permanent, gem-priced classes you wear into a run — the class shows as a nameplate tag and a worn cosmetic, sits in your lobby hotbar and refreshes at every stop. Plus: 2 new levels and 2 new monsters (not yet named by the developers); boss health bar for Wonder & Wander (horizontal at the top); all QTEs removed except the key smash; almost every UI rebuilt; hotbar cycling with the mouse scroll wheel; lots of new settings; the level clock ticks audibly through its last 30 seconds; card-table puzzle time reward doubled to 120s; toy chest air time cut from 30s to 6s; revive booths now also sell lives for 1k tickets; per-player lumin carry capacity bonus hook; and fixes for the clown re-acquiring players after death, seated players being killed while boarding, backstab bleed beating the escape QTE, the card minigame / NPC grab handover and more. A new code WORMYGOOD was posted right after the update (see the Codes page).

Full update log →